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EuroCD 3
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Graphics_Utils
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PovRay_FPU
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POVRay3
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rad_def.inc
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1998-06-24
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#ifdef(Rad_Def_Inc_Temp)
// do nothing
#else
#declare Rad_Def_Inc_Temp = version
#version 3.0
#ifdef(View_POV_Include_Stack)
# debug "including rad_def.inc\n"
#end
// Set some common radiosity settings. These settings are extremely general
// and are intended for ease of use and don't necessarily give the
// best results.
// These constants are defined in "consts.inc"
// #declare Radiosity_Debug = 1
// #declare Radiosity_Fast = 2
// #declare Radiosity_Normal = 3
// #declare Radiosity_2Bounce = 4
// #declare Radiosity_Final = 5
// The correct format for using this file is:
// #include "consts.inc"
// #declare Rad_Quality = Radiosity_Debug
// #include "rad_def.inc"
// Uses ray_count and error_bound as the main speed/quality tradeoffs
// Other changes made to emphasize or minimize effects.
global_settings {
#ifdef(Rad_Quality)
// do nothing
#else
# debug "\nFile rad_def.inc reports:"
# debug "\nRad_Quality not set. Using Radiosity_Normal by default."
# debug "\nOptions are:"
# debug "\n #declare Rad_Quality = Radiosity_Debug"
# debug "\n #declare Rad_Quality = Radiosity_Fast"
# debug "\n #declare Rad_Quality = Radiosity_Normal"
# debug "\n #declare Rad_Quality = Radiosity_2Bounce"
# debug "\n #declare Rad_Quality = Radiosity_Final"
# debug "\n This must be set before you '#include' rad_def.inc.\n"
# declare Rad_Quality = Radiosity_Normal
#end
#switch(Rad_Quality)
// Run it fast, don't try to make it look good, make sure that
// you can actually see where the radiosity boundaries are.
#case (Radiosity_Debug)
radiosity {
count 10 // Quick, but very blotchy
error_bound 0.3 // Match to value of the quality you're debugging
gray_threshold 0 // Emphasize color bleeding drastically
distance_maximum 10 // Scene-dependent! Leave 0 if unsure of proper value.
low_error_factor 0.8 // Match to value of the quality you're debugging
nearest_count 1 // Will tend to cause boundaries to show
minimum_reuse 0.015 // Match to value of the quality you're debugging
brightness 3.3 // Doesn't really matter. Not used in final output.
recursion_limit 1 // 1 is quickest
}
#debug "\nRadiosity_Debug in use"
#break
// Make it look as good as you can, but I'm in a hurry
#case (Radiosity_Fast)
radiosity {
count 80 // Do more calculations to calculate each sample
error_bound 0.4 // Main quality/time adjustment = sample spacing
gray_threshold 0.6 // Higher than usual to hide colour bleed errors
distance_maximum 10 // Scene-dependent! Leave 0 if unsure of proper value.
low_error_factor 0.9 // Only slightly lower error bound during preview
nearest_count 5
minimum_reuse 0.025 // Don't do too many samples in corners
brightness 3.3 // doesn't really matter. Not used in final output.
recursion_limit 1 // can be 1 (usual) or 2 (for patient people)
}
#debug "\nRadiosity_Fast in use"
#break
// Typical values
#case (Radiosity_Normal)
radiosity {
count 200 // Calculate reasonable accurate samples
error_bound 0.3 // Main quality/time adjustment = sample spacing
gray_threshold 0.5 // Try 0.33-0.50. Just a matter of taste
distance_maximum 10 // Scene-dependent! Leave 0 if unsure of proper value.
low_error_factor 0.75
nearest_count 7
minimum_reuse 0.017 // reasonable number of samples in corners
brightness 3.3 // doesn't really matter. Not used in final output.
recursion_limit 1 // can be 1 (usual) or 2 (for patient people)
}
#debug "\nRadiosity_Normal in use"
#break
// Typical values, but with 2 bounces. Starts slow, but picks up steam!
#case (Radiosity_2Bounce)
radiosity {
count 200 // Calculate reasonable accurate samples
error_bound 0.3 // Main quality/time adjustment = sample spacing
gray_threshold 0.5 // Try 0.33-0.50. Just a matter of taste
distance_maximum 10 // Scene-dependent! Leave 0 if unsure of proper value.
low_error_factor 0.75
nearest_count 7
minimum_reuse 0.017 // reasonable number of samples in corners
brightness 3.3 // doesn't really matter. Not used in final output.
recursion_limit 2 // Slow at first, but don't give up, it gets faster
}
#debug "\nRadiosity_2Bounce in use"
#break
// For patient quality freaks with fast computers about to leave on vacation
#case (Radiosity_Final)
radiosity {
count 800 // Ensure that we get good, accurate samples
error_bound 0.2 // And calculate lots of them. (more important than count)
gray_threshold 0.5
distance_maximum 4 // Scene-dependant!
low_error_factor 0.7 // force many extra samples to be calculated...
nearest_count 9 // so we can average them together for smoothness
minimum_reuse 0.01 // get quite tightly into corners
brightness 3.3 // doesn't really matter. Not used in final output.
recursion_limit 1 // Try this = 2, but drop the count to maybe 300
}
#debug "\nRadiosity_Final in use"
#break
#end
}
#version Rad_Def_Inc_Temp
#end